[Guide] Fighting guide
Posted: Mon Sep 03, 2018 11:59 pm
So since we won't be fighting using the default GTA V mechanics due to the high desync, this is a guide to fair boxing.
The boxing will take place using the /roll system. The range will be 1-11.
For the first punch, one player will do a roll with an emote.
If it's less than 4, (1,2 or 3) then it's a miss.
If it's 4-10, it's an attempted hit.
Now the other player will try to block or reverse it.
So the other player will do a roll now, and if it's higher than the attackers roll, he's successfully blocked / dodged the hit.
And then it'll be the other player's turn to initiate the punch, and it goes on.
The number of hits in order to win a game will be decided before the game starts.
So the first one to reach the number will win.
Now here's the fun part, if the attacker hits an 11, it'll be considered as a suddenly charged hook, and the other player will NOT be able to counter. He must RP taking the hit.
Similarly, when the attacker hits, and the one trying to defend hits an 11, it's called an instant counter. He can RP instantly blocking / dodging and countering the attack on him without letting the other player roll.
NOTE: Emotes will be based on the roll, so /roll before you type an emote.
Although I do understand that this is a bit more luck based than skill, but so is fighting with fists with the extreme desync. People can even force their ping high to lag on purpose, and have an advantage which I've seen happen in samp before.
Credits to Flow
The boxing will take place using the /roll system. The range will be 1-11.
For the first punch, one player will do a roll with an emote.
If it's less than 4, (1,2 or 3) then it's a miss.
If it's 4-10, it's an attempted hit.
Now the other player will try to block or reverse it.
So the other player will do a roll now, and if it's higher than the attackers roll, he's successfully blocked / dodged the hit.
And then it'll be the other player's turn to initiate the punch, and it goes on.
The number of hits in order to win a game will be decided before the game starts.
So the first one to reach the number will win.
Now here's the fun part, if the attacker hits an 11, it'll be considered as a suddenly charged hook, and the other player will NOT be able to counter. He must RP taking the hit.
Similarly, when the attacker hits, and the one trying to defend hits an 11, it's called an instant counter. He can RP instantly blocking / dodging and countering the attack on him without letting the other player roll.
NOTE: Emotes will be based on the roll, so /roll before you type an emote.
Although I do understand that this is a bit more luck based than skill, but so is fighting with fists with the extreme desync. People can even force their ping high to lag on purpose, and have an advantage which I've seen happen in samp before.
Credits to Flow