Development Log 5

Important server and community information are documented here.
Golden
Posts: 86
Joined: May 2018

Development Log 5

Fri Sep 28, 2018 2:43 pm

Image
#
Development Log 5
#
Hi everyone. We are celebrating 500+ members on Discord. Thanks to everyone that joined and are looking forward to the server. We can’t wait till we get to experience the server together with you. More images and videos can be found on the link below.
#
Link to Landing Page Post

Server Update
We are starting the development log with some unfortunate news. We can no longer guarantee a mid-October release at the moment since we have had unfortunate luck with our UCP developers. The developers that took up the challenge with the UCP has fallen through and we are now forced to work on the UCP ourselves. The load of work that landed on to our lap is, unfortunately, going to prolong the release of the server. We still have vital functions that require to be added to the server before the release such as the income of illegal items through factions and a framework for faction management to manage the influx.

We are aware that many of you want a confirmed release date but please be patient with us. We were expecting the release of Rage MP 0.4 by now which would fix loads of synchronization issues automatically. There are no further details when 0.4 will be released which forces us to manually create synchronization which is a time-consuming project.


Staff team & Factions
The staff team is right now working on preparing everything for launch. We have created a huge to-do list and are working our way through it. Next on our list is revising the rules to make sure they’re on par with the level of roleplay we are aiming to maintain. If you are interested to help out, apply to become a helper!
Mapping is something that’s very crucial in giving you a unique player experience. We are constantly looking for creative people with experience mapping from other communities. Please contact Oaks for more information on how to become a mapper.
There are many questions regarding the police department recruitment. The recruitment will open 2 weeks before launch. You’ll get more details once the server closes up on its release.
We are still on the hunt for more players interested in roleplaying as a government official. If it peaks your interest please contact ForgiveMyEngrish for more details.
Let’s put all that boring stuff aside and get right to the fun stuff!


The User Control Panel
We have just released the UCP and you can register your accounts and complete the application in preparation for our release. While there are not many functionalities other than the application, especially since you won’t have any characters, it’s still handy to get these done sooner rather than later. Please sign up here and start your applications ready for release!
The Weapon System
Using the inventory and item framework, we finished the weapon system in a way we thought was the most user-friendly while staying realistically balanced. It works by three separate items (with most magazine-based guns); the firearm, a magazine and bullets. Once a magazine is loaded, it will stay loaded until you shoot the bullets out of it. This way you do not need to carry around bullets but you also need to ensure you have enough magazines to do whatever you’re trying to do, for example, if you’re using a CCW permit to carry a firearm, you probably just need one magazine, while if you’re an armed Police Officer, for instance, you may need a few magazines and even some extra ammo in the cruiser. Here is a video showcasing how it works currently, thanks to oRe!

The Furniture System
#
Image
#
For the furniture system, we grabbed inspiration from another community (thanks DamianC). The controls for moving objects will be improved and more user-friendly further down the line, but right now we have decided to keep it simple for the sake of getting the server released. One big project we have ahead of us with the furniture system is adding more objects. Some objects are unfortunately not available from the stock game since they’ve built straight into the game. In the future, we are going to look into adding modifications to cover for the lost objects. Below you’ll find a video on what you can create with our furniture system.
#

The Clothing Store
Right now we’re working on adding more businesses to the server. The clothing store is one of the simpler projects. If a clothing store has components available, you will be able to use /buy and purchase over 200 upper-body presets per gender as well as many options for pants and shoes.
Tattoo Parlour
The tattoo parlour will work very similarly to the clothing store but will include a tattoo system. Think before you ink! Tattoos cannot be removed unless you create a new character or name change. You will be able to pick from the wide range of selection that GTA Online offers.


The Death System
#
Image
This month has seen the introduction of the death system. Don’t mistake this for the damage system - this is how the server handles and functions when a player enters the stages of death. It’s known well that when your character or player enters below 1hp, their character (In GTA V) is considered dead. Here, we’ll be working more into making sure people have the right opportunities to properly roleplay. With that, the following stages and options are available to the player.

The current scenario is on the condition that the player is below 1hp.
  • The user is entered into a state of “Wounded / Injured / Brutally Wounded”
    • During this stage, the user is considered incapacitated. This means that they can not speak, move, interact or otherwise do what someone who is unconscious can do.
  • Depending on how many FD members are on duty, a timer is set.
    • To maximize roleplay, meaningful death and consequence, a timer is set in which the player must serve as a mandatory cooldown.
      By default, this is a 5-minute cooldown. For every FD member that is ON DUTY, 10 seconds is added to this timer to allow appropriate response which in turn opens opportunities for FD to roleplay.
      The timer is saved to the player. So quitting to avoid isn’t a thing.
  • After the timer is set, the player can either:
    • /acceptdeath
    • Accepting death is a temporary character kill. This means the character is still accessible, but all memories that have led to the event which caused the death has been forgotten. Items (Excluding essentials such as the mobile phone) will be removed from the account and you will be charged a fee dependant on insurance.
    • /charkill
    • The character kill is a more permanent approach to ending your character's story. It removes the character from your profile which means you won’t be able to use it. All items are wiped from the character, including essentials. The only way to use this slot again is to name change the character. This step is irreversible.
  • After the decision is made:
    • The story continues on.

We wanted to make this “death” system as simple but as opportunistic as possible. We felt the default of “60 Seconds” for a death wasn’t in line with what should happen on a Roleplay server, hence the longer cooldown. In future, depending on the analytics of deaths on the server, we will change and alter the consequences. Dying (and killing for that matter) should be a serious thing!


The Logging System
I feel this deserves a little mention here. If you have ever had the pleasure of being an administrator / helper / staff member on a large-scale roleplay server, you’ll know the upmost importance of data logging. Not just for analytics, but to avoid and investigate troubles.

With this, we’ve made it a priority that everything is logged on the server. @LaBloske has done us the good courtesy of finding a high-capacity server which is able to store and hold all of this data which will then be ported and forwarded to both the UCP and Discord for all of our staff members. Some of these logs will also be important to the player, i.e viewing your own statistical information. So this month was also focused to have this implemented.


Web Development
As you may have seen, we now have brand new forums and more recently a landing page. We needed to have these features added to give Rage Roleplay a bit more of a brand which is important for attracting new faces. We had several problems with web development over the past month - two faces supposed to handle the UCP rescinded with their personal problems or other projects, so myself and Sparx, who are primarily backend Game Developers, had to step up more forward into the website to get both the UCP, Forums and Landing Page functional and ready for release. This has taken a HUGE amount of our time this month which wasn’t in accordance with our plans. Setbacks happen, and we’re happy to have made the Forum and Landing Page possible.

As mentioned multiple times, we ARE looking for 3rd Party Developers. If you feel you can assist and you have the talent with the languages that we’re looking for - feel free to Apply.


The Open Beta!
A mistake we see with many servers that open from fresh / ported to new clients is that it’s usually hounded with bugs and issues, and simply fixing that on the fly whilst users are trying to develop their characters, factions or just grinding isn’t good. With this, we’ve decided that we will have a 2 Week Public Beta running sometime beginning the end of October. This gives us some wiggle room and if things do go bad, we can always wipe the characters after the bugs are removed. This solution is a lot better than just delaying release further.
  • What is a Public Beta?
    • Public Betas are usually for finalizing and/or discovering new bugs / issues or generally monitoring performance on a new server / system / game with high volumes of people or connections. Public Betas ARE NOT a final representation of the end product.
    Does everyone get access?
    • Yes. Some communities hold Closed Betas, usually available to people who donate or contribute, but we want everyone to have a shot at our server. Anyone who has a fully copy of GTA V and RageMP is able to sign up to the Public Beta through the UCP
    What about my progress?
    • If you find yourself participating in the Public Beta, you will have full access to what is available on the script at that time. This means you will be able to gather money / work jobs / participate in factions (Given you’re in that faction already) and more. Since this however is a Beta, all of your important character information (Money / Bank / Items) will be wiped before the final launch. Other statistics that will not adversely affect or give you an advantage on launch (Playtime, donation perks etc) will remain.
    Do I need to Roleplay?
    • Yes. Whilst we do want you guys to try out all of our features, Roleplay is still important on a Public Beta. The server is not OOC during the Beta and will only be OOC when instructed by an Administrator. You are still expected to abide by the server rules. Bans and administrator punishment during this period WILL carry over to launch after the Public Beta.
    How long after the Public Beta will the server launch?
    • If all goes well, immediately. As soon as the 2 Week period is up, we’ll take the server down for an hour or two then immediately issue a full release. If however, we encounter bugs or issues that need to be fixed offline, the server could remain under Development to iron them out.
    What else can you tell me?
    • All participating is highly appreciated during the Public Beta. We need your participation to find out bugs / adjust hardware or even remove features that we no longer find are feasible. One thing that is very important is that you do understand that this is a beta, things are due to change on launch and it’s not a representation of the final product. Suggestions to current features and bug reports are also hugely appreciated during this period.

Ending
As mentioned above, we're sorry to be the bearer of bad news but as with basically every other "under development" team, there will be set-backs and those do reflect on the release or expected release of the server. You have to remember, unlike basically any other server on RageMP, we've build this from complete scratch - from one single file beginning on the RageMP client. We hope this reflects well on release, in where you won't see any major crashes like others have experienced elsewhere.

We'll have our next and final main development update just before the stand-alone announcement for the Open Public Beta next month. As always, apply for our staff if you feel you have the skill! Share the community with your friends too! We thank you for those that understand! See you next month.
User avatar
Samuel
Posts: 73
Joined: May 2018

Re: Development Log 5

Fri Sep 28, 2018 2:44 pm

first
true to kaiser
User avatar
Burim
Helper
Posts: 185
Joined: May 2018

Re: Development Log 5

Fri Sep 28, 2018 2:45 pm

second// siiick
User avatar
Florida
Posts: 19
Joined: September 2018

Re: Development Log 5

Fri Sep 28, 2018 2:48 pm

third
User avatar
mattmocz
Posts: 57
Joined: August 2018

Re: Development Log 5

Fri Sep 28, 2018 2:49 pm

Awesome stuff guys!
User avatar
ramsgater
Posts: 12
Joined: September 2018

Re: Development Log 5

Fri Sep 28, 2018 2:59 pm

UCP is broken, putting the right details in but says 'username or password is incorrect'. This just me?
User avatar
Corneru
Posts: 4
Joined: May 2018

Re: Development Log 5

Fri Sep 28, 2018 3:07 pm

great, where that trailer at tho
User avatar
Sparx
Posts: 91
Joined: May 2018

Re: Development Log 5

Fri Sep 28, 2018 3:40 pm

@ramsgater, if you can PM me with more details regarding it, here or on Discord. You do need to however verify your account before you can log in.
Lead Admin + Developer
User avatar
Shack
Helper
Posts: 15
Joined: August 2018

Re: Development Log 5

Fri Sep 28, 2018 3:40 pm

Amazing, can't wait!
User avatar
Slim
Posts: 44
Joined: May 2018

Re: Development Log 5

Fri Sep 28, 2018 3:41 pm

let's keep it going, boys!

Return to “Server Information”