Game/Web Third Party Developer Application
Thank you for considering applying as a developer with us. We are looking for 3rd party game & web developers who work great as a team and have the initiative and inspiration to work on uncompleted tasks without being assigned them and to want to advance through the roles through hard work. If your specialty involves software or web development, data science or anything considered unique within the life cycle of development, then please do apply.We are looking for people with experience in;
- JavaScript (Game/web dev)
- Node.JS (Game dev)
- SQL (Game dev/Data Science)
- C# (Game dev, not essential)
- PHP (Web dev)
- HTML/CSS/JS (Web dev)
- 3rd Party Developer
- Envision your own tasks that could benefit the community and create them.
- View unassigned tasks and complete them. (Priority for start-up)
- Participate in development discussions and suggestions.
- Constantly maintaining your work as rage.mp progresses and things change.
- Developer
- Shared responsibilities as a 3rd Party Developer.
- Convert accepted suggestions to tasks.
- Work with helpers to fix bugs and any other issues such as anti-cheat.
- Recieve more access to other features and work on maintaining and updating them.
- Lead Developer
- Shared responsibilities as a Developer.
- Maintain whole gamemode, lead development staff and direction of development.
If your application is for the game 3rd party developer position, please complete or attempt the coding challenge below using RageMP and Node JS. You will need to use their wiki for reference. You can use both clientside code and serverside code. Attach the code to the application in any way you would like, i.e. using pastebin/git or other.
The task of the project is to create a script on a RageMP local-server which;
- Ragdolls the player when they jump.
- Jumble the players words when they type in the chat I.E. if the player types "hello world" in the chat box, all the characters in the string should be randomly mixed up.
- Have a command, "/gun", which gives the player a weapon_pistol with 24 bullets.
- Damage the player when they are aiming a weapon for 5 seconds.
- Have two commands, "/mark", and "/gotomark" which marks a position and teleports the player to the position respectively.